In this introductory cutscene for the Force Awakens DLC, I was given the task of prevising the rough layout geometry in addition to the cameras and staging.
It was a uniquely satisfying task positioning the debris of the ship wreck and fashioning the camera and character action around it. Normally for most of the game’s cutscenes we use existing game play level art which optimizes loading times and reduces resource overhead. In this case I had full control over how this scene would play out compositionally.
The initial previs took three days.